This week is a Petaudia campaign
week and I managed to be more organised and have a game, all be it a small one,
but it proved to be a lot of fun. I have decided to make more of an effort at
an evolving campaign but with smaller actions where practical.
So, to set the scene, the year is
704 N.S. and it is over seventy years since the last major conflict on the
continent (the War of the Brothers). The Sorceress (the evil power behind all
misfortune in Petaudia) has begun to stir up the trouble in the north-west of
the continent by encouraging the Kedarian Horse Tribes (think
Huns/Avars/Mongols etc. for an Earth parallel) to attack the neighbouring
states of the Duchy of Lamria and the West March. The first target is a caravan
of goods heading along the Great
West Road from Dagun in the West March to Gossypia
in Lamria. The Great West Road
passes along the south-west edge of the steppe which the Kedarian Horse Tribes
inhabit, so is within easy range of a raiding force.
The map shows the north-west corner of Petaudia. The red arrow is the Kedarian Horse Tribes approach, the X is approximately where the caravan was attacked. Castle Gonfalon is to the south, St. Menno's Priory just to the north (the crossed diamond).
The scenario has the caravan and their
Leucadian mercenary escort moving across the table with the aim of getting from
one side to the other with minimal loss of baggage mules and men, while the Kedarian
Horse Tribes have to capture as many baggage mules as possible with minimal
loss in men. However, although the attackers start with a significant
advantage, the caravan has help on the way, subject to dice rolls – men from
the nearby Lamrian Castle Gonfalon and Priory of Saint Menno – which should
even up the numbers.
Here are the basic rules for the
scenario:
a) Terrain – the main road across
the centre of the table from left to right; the rest of board dotted with a few
trees; one low hill on the lower side of the table.
b) The Horse Tribes enter on the lower
edge, cavalry on the wings, infantry in the centre; the caravan sets up on the road,
its rear at the left edge of the table.
c) Any Horse Tribe unit which
moves into contact with a baggage mule automatically captures it. However, even
if in contact with more than one baggage mule, it may only capture one baggage
mule at a time. The Horse Tribe unit must then retire to the lower edge of the
table to secure its capture before it can return to the action.
d) On Turn 3, roll 1D6. If a 4, 5
or 6, then re-roll the die: odds = the Lamrian force arrives on road left edge
of the table; evens = Ferrex force arrives on road on the right edge of the table.
These will aid the caravan. Continue to roll each turn thereafter until the
reinforcements have all arrived or the game ends.
e) The caravan moves on 6+ on 2D6
at 6” per turn along the road. However, on each turn after Turn 2, roll 1D6. If
a 5, the baggage mules refuse to move that turn; if a 6, they are spooked, so roll
another 1D6, and that number is the number of baggage mules who set off at 6”
in a random direction (use a direction die).
They will continue in their new direction unless they pass their normal
move test (6+); if they pass, they head back to the main road to reform with
the original caravan group.
f) The game ends when either all
the baggage mules have been captured and exited from the lower edge of the
table by the Horse Tribes, or the baggage mules (or those not captured yet)
have been moved by the Caravan Defenders off the right hand edge by the road.
g) Victory Points:
Horse
Tribes:
10
VP per baggage mule captured
1 VP per enemy figure killed
50VP bonus if all the baggage mules
are captured
Caravan
Defenders:
10 VP per baggage mule
exited off the road on the west edge of the table
1
VP per enemy figure killed
h) Opposing Forces:
Kedarian
Horse Tribes
Light
Cavalry Cavalry 6 x figures Light
Riders 6 Points 2 units*
Bows
Infantry 12 x figures Light Missiles 4 Points 1 unit
Spears Infantry 12 x figures Light
Foot 4 Points 2 units
*One
unit includes the Horse Tribes’ general.
Leucadian
Mercenaries
Hobilars Cavalry 6 x figures Medium
Riders 4 Points 1 unit
Crossbows Infantry 12
x figures Heavy Missiles 4 Points 1 unit
+
six baggage mules
Lamrian
Troops
(from
Castle Gonfalon)
Men-at-arms Cavalry 6
x figures Medium Riders 6 Points 1 unit*
Longbows Infantry 12
x figures Light Missiles 4
Points 1 unit
*Includes
the Caravan Defenders’ general.
(from
the Priory of Saint Menno)
Mixed
Foot Infantry 12 x figures Heavy
Foot 6
Points 1 unit
I played the game solo until a
result was achieved, which actually took 15 turns, although many turns were
quickly completed. It turned out to be a close game, although not at first! The
caravan and its defenders were easy enough to play – just keep going and fend
off all attackers. I played the latter on the basis that it was the baggage
mules they wanted and were going to avoid close combat, although in the end
that did not quite work.
The rules were Dragon Rampant, as
written without any local amendments. Each side had 24 points as recommended
for a basic game, although obviously the Caravan Defenders only reached that
figure if they all got onto the table. The Horse Tribes also have the advantage
of their general on the table from the start of the game; that of the Caravan
Defenders only arrives with the Lamrian men-at-arms. In this game, I rolled for
the commander’s ‘Trait’ as it is called in the rules and both turned out to be
a ‘Goader’, which means one unit within 12” of the general’s unit can
automatically move without having to test.
The figures are Essex Miniatures
25mm metals (the Leucadians and Lamrians), Old Glory 25mm metals (Lamrians) and
Gripping Beast 28mm hard plastic Arabs and Fireforge 28mm hard plastic
Mongols/Steppe Warriors (Kedarian Horse Tribes). For my continent, states and
organisations have different heraldic colours. In this case, the Leucadian
mercenaries are painted black and white, the Lamrians from Castle Gonfalon are
green and white and those from the Priory of Saint Menno are purple and white.
The Kedarian Horse Tribes wear black and red as their colours.
Here are some pictures, with
captions appended below, which show the battle progressing to its conclusion. I
really enjoyed the game and its size. I am planning another one already, an
attack on a Lamrian village by the Kedarian Horse Tribes. Hopefully this will
appear here soon!