As promised, a game using the Tunstill rules. Unlike the Taylor rules, dice are used to decide the results of shooting, mêlée and morale, the latter using ordinary dice, the two former using average dice. Ranges are in bands, with deductions according to distance and target, figures firing in groups. Losses were pretty hefty unless in open order and cover. The mêlées are based on points per figure with a die roll multiplier, then losses according to ratio of figures; they were less bloody then the Taylor rules. Morale rules were more realistic - these had +/- factors according to circumstances, but no account was taken of unit losses! Orders were written just like the Taylor rules for each unit for each turn. The rules are spread across various parts of the book, so I combed through it and wrote them down all together: they barely filled two sides of A4. Oddly, there were no rules for terrain reductions on movement! I decreed no deductions if in open order; half speed if formed, keeping it simple.
Anyway, I found it another fast and fun game, although I played it slightly differently from the first game. The opposing sides were the same, but I rolled a die to randomly place each sides regiments (in groups of two) along their table edge. The result was plenty of action in the woods, from which the Confederates emerged victorious, a bit of a see-saw fight in the centre, and the Confederates making an effective flank move around the farm. I called the game after nine turns in favour of the Rebels.
Here is a selection of photographs. I hope to carry on playing some games based on rules I used years ago, so watch this space!
Lovely - really good to see these giving such a good game.
ReplyDeleteI played these rules quite a lot back in the early 70s. Happy days!
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